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Wednesday, January 17, 2007

Takeaways from FlashElement

You have to love the overnight popularity of FlashElement TD.

Takeaways?

1) Content rules. Better content beats a more complex platform any day. No complicated download, no complex platform - just a killer app. I'm rooting for FlashElement to break Alexa 1,000...

2) Hits can now come from anywhere and skyrocket in popularity overnight. The big game companies have teams in the hundreds of people each to create a killer title. Granted, FlashElement doesn't have 3D graphics or real-life photos, nor is it multi-player, but it does have deep logic, lots of levels, and a highly addictive quality to it. This title came out of a single programmer in the UK.

3) One amazing programmer or a small team of great programmers beats a big slow team. Of course we've known this ever since The Mythical Man Month was published; but the rule still applies that a phenomenal coder or coders can put together something cool a lot faster than a big team can. I'll take a small nimble team any day.

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